Computer and Mobile Devices
Types of Computer .
1. Desktop
and mobile computers
Example
|
|
Personal computer
(PC)
|
- A computer that
can perform all of its input, processing, output, and storage activities by
itself and is intended to be used by one person at a time
|
Mobile computer
|
- Portable personal
computer, designed so that a user easily can carry it from place to place
|
Desktop
|
- A personal
computer designed to be in a stationary location, where all of its components
fit on or under a desk or table
|
Laptop
|
- Thin, lightweight
mobile computer with a screen in its lid and a keyboard in its base
|
Tablet
|
- A thin, lightweight mobile computer that has a touch screen
|
Handheld computer
|
- A computer small
enough to fit in one hand
|
2. Servers and terminals
Server
• Computer dedicated to providing one
or more services to other computers
or devices on a network
or devices on a network
– Rack server
– Blade server
– Tower server
1. Mainframe - a large, expensive, powerful server that can handle
hundreds or thousands of connected users simultaneously
2. Supercomputer - the fastest, most powerful computer and the most expensive
Server Vs Supercomputer
SERVER
|
SUPERCOMPUTER
|
Serves bits and bytes of data that enter and
leave the server
|
Regular hardware combined in enormous
proportions
|
Web servers-processing requests from surfers
and sending them back data
|
Contain so many processors
|
Web browsers - assemble that data
to generate Web pages
|
Predict the weather, build airplanes, model
the brain and simulate the way the planet works.
|
Server send files in a network.
|
Sequoia Blue Gene/Q supercomputer processing
504 billion events per second(2013) ≈1 million desktop computers.
|
Terminal
- A computer, usually with limited processing power, that enables users to send data to and/or receive information from a server, or host computer
Example
|
Function
|
Point of sale (POS)
terminal
|
- To record
purchases, process credit or debit cards, and update inventory
|
Automated Teller
Machine (ATM)
|
- A self-service
banking terminal that connects to a host computer through a network
|
Cloud Computing
• Refers to an environment of servers
that house and provide access to resources
users access through the Internet
users access through the Internet
3. Smartphones,
digital cameras, e-book readers and portable media players
Mobile Devices
- Smartphone - an
Internet-capable phone that usually also includes a calendar, an appointment
book, an address book, a calculator, a notepad, games,browser, and numerous
other apps
- Digital camera - a mobile
device that allows users to take photos and store the photographed images
digitally
- Portable media player - a mobile device on which you can
store, organize, and play or view digital media
- E-book reader - a mobile device that is used primarily for reading e-books and other digital publications
4. Game Devices
- Game console - a mobile computing device designed for single-player or multiplayer video games
- Handheld game device - a small mobile device that contains a screen, speakers, controls, and game console all in one unit
- Game controllers - include gamepads, joysticks and wheels, dance pads, and a variety of motion-sensing controllers
5. Embedded
computers
- Special-purpose computer that functions as a component in a larger product such as
- Consumer electronics
- Process controllers and robotics
- Home automation devices
- Automobiles
- Computer devices and office machines
- Process controllers and robotics
- Home automation devices
- Automobiles
- Computer devices and office machines
6. Ports and
Connection
Port
- The point at a peripheral
device communicates with a computer or mobile device to send or receive
information from the computer or mobile device
- USB port, short for
universal serial bus port, can connect up to 127 different peripheral devices
together with a single connector
- Port replicators or docking stations – use like a extension , the cable will not directly attach to peripheral devices
Connector
- The joins a cable to a port. A connector at one end of a cable attaches to a port on the computer or mobile device, and a connector at the other end of the cable attaches to a port on the peripheral device
Wireless Communication technology.
- some
peripheral devices use wireless communications technologies like
- WiFi
- Bluetooth
- NFC
- Bluetooth
- NFC
Protecting
Hardware
The reasons
hardware can fail :
- Aging hardware
- Random events such as electrical power problems
- Errors in programs or apps such as Undervoltage, Overvoltage or power surge
- Random events such as electrical power problems
- Errors in programs or apps such as Undervoltage, Overvoltage or power surge
Hardware
Protector
1. A surge protector -
- uses electrical components to provide a stable current flow and minimize the chances of an overvoltage reaching the computer and other electronic equipment
2. Uninterruptible power supply (UPS)
-
- a device that contains surge protection circuits and one or more batteries that can provide power during a temporary or permanent loss of power.
7. Health
Concerns of Using Technology
•
A repetitive strain injury (RSI) - an injury or
disorder of the muscles, nerves, tendons, ligaments, and joints
•
Computer vision syndrome (CVS) - a
technology-related health condition that affects eyesight
•
Ergonomics - an applied science devoted to
incorporating comfort, efficiency, and safety into the design of items in the
workplace
•
Technology addiction - occurs when the technology
consumes someone’s entire social life
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